[PA 1] 삼각형 Rotation + Color Change
Category: Computer Graphics
Task Lists
Practice how to use OpenGL basic gl* functions
- Rotate your triangle with respect to time [4 Points]
- Change your triangle color with respect to time [4 Points]
그래픽스 첫번째 PA는 빙글빙글 돌아가는 삼각형 color change + rotation 구현하기 !
Result Image
Code Implementation
GitHub Link : programming-assignment-1-binnie723
main.cpp 파일
#include <iostream>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <cmath> // sin, cos, abs 연산을 위해 추가
// Function prototypes
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode);
// Window dimensions
const GLuint WIDTH = 1280, HEIGHT = 720;
// The MAIN function, from here we start the application and run the game loop
int main()
{
std::cout << "Starting GLFW context, OpenGL 3.1" << std::endl;
// Init GLFW
glfwInit();
// Set all the required options for GLFW
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
// Create a GLFWwindow object that we can use for GLFW's functions
GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "glskeleton", NULL, NULL);
glfwMakeContextCurrent(window);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
// Set the required callback functions
glfwSetKeyCallback(window, key_callback);
if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress))
{
std::cout << "Failed to initialize OpenGL context" << std::endl;
return -1;
}
// Define the viewport dimensions
glViewport(0, 0, WIDTH, HEIGHT);
// Render loop
while (!glfwWindowShouldClose(window))
{
// Check if any events have been activated (key pressed, mouse moved etc.) and call corresponding response functions
glfwPollEvents();
double now = glfwGetTime(); // 실시간 변환을 위해서 현재 타임 모듈 불러오기
// Render
// Clear the colorbuffer
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
// 삼각형 색깔 변화시키는 코드 (픽셀 값은 -가 될 수 없기 때문에 절댓값으로 처리)
glColor3f(1.8f*abs(cos(now))+0.5, 0.1f*abs(cos(now))+0.5, 0.3f*abs(cos(now))+0.5);
// 삼각형 회전시키는 코드 (세타를 불러온 현재 시간으로 설정 -> 계속 회전하도록 함)
glVertex3f(-0.5f*cos(now)-(-0.5f)*sin(now), sin(now)*(-0.5f)+cos(now)*(-0.5f), 1);
glVertex3f(0.5f*cos(now)-(-0.5f)*sin(now), sin(now)*(0.5f)+cos(now)*(-0.5f), 1);
glVertex3f(0*cos(now)-(0.5f)*sin(now), sin(now)*(0)+cos(now)*(0.5f), 1);
glEnd();
// Swap the screen buffers
glfwSwapBuffers(window);
}
// Terminates GLFW, clearing any resources allocated by GLFW.
glfwTerminate();
return 0;
}
// Is called whenever a key is pressed/released via GLFW
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}